Anxiety: The Game
Play as an anxious college undergrad who accidentally falls asleep during class and ends up exploring their mind, which is full of problems enhanced by their anxiety. The only way for them to escape is to fight them either by coping with them or running away from them.
While walking around the map, collect lightbulbs AKA ideas for moves to fight against the problems. Beware that there are clouds representing the main character's problems floating around that should be avoided otherwise a turn-based fight will start.
The combat is pretty simple, the player can select moves, which have certain effects. For example, one might deal damage or another could heal you. There are additional temporary effects that affect the player outside of combat like "slowness."
Play Time: 10-20 Minutes
Controls: Mouse and Keyboard (P to pause, Space to continue)
Credits:
- Anna Breuker: UI Design & Programming
- Ian Connors: Art & Animation
- Caleb Kahn: Overworld Design & Programming
- Noah Trillizio: Battle System Programming
- Jacob Zydorowicz: Effects & Sound Design
Status | Released |
Platforms | HTML5, Windows |
Authors | EmptyWisp, ImpGiraffe, toadletgames |
Genre | Role Playing, Educational |
Made with | Krita, Unity, Clip Studio Paint |
Tags | Atmospheric, Exploration, maze, Short, Singleplayer, Tactical, Top-Down, Turn-Based Combat |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Interactive tutorial |
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